Draft Guide #
Essential Strategy for Pauper Cube Success #
Draft Format: 3 packs of 15 cards each • Pick 1, pass remaining • 45 cards total • Build a 40-card deck
Deck Building Formula #
Component | Count | Notes |
---|---|---|
Lands | 17 (16-18 range) | Base for 2-color deck |
Creatures | 14-17 | Core of most decks |
Removal | 3-6 | Premium picks! |
Other Spells | 3-5 | Card draw, tricks, etc. |
Total Cards | 40 exactly | Never more! |
Mana Curve Goals #
- 1-mana: 0-2 cards
- 2-mana: 5-8 cards (critical!)
- 3-mana: 4-6 cards
- 4-mana: 3-5 cards
- 5+ mana: 2-4 cards
Critical Rule: 2-mana creatures are the backbone of Pauper Cube. Prioritize them highly!
Draft Priorities #
P1P1 (First Picks) #
Premium Removal:
- Lightning Bolt
- Cast Down
- Journey to Nowhere
- Terminate
- Swords to Plowshares
Bombs:
- Mulldrifter
- Guardian of the Guildpact
- Gray Merchant of Asphodel
- Pestilence
- Rolling Thunder
Efficient Creatures:
- Savannah Lions
- Kor Skyfisher
- Delver of Secrets
- Wild Mongrel
Always Prioritize #
**High Priority:**
- 2-mana creatures (format backbone)
- Removal spells (always scarce)
- Card advantage (draw, 2-for-1s)
- Fixing lands (enables splashes)
**Medium Priority:**
- Evasive creatures
- Combat tricks
- Cheap aggressive creatures
- Mana dorks
Avoid Trap Cards #
- Expensive cards without immediate impact
- Situational counters/combat tricks
- Auras (unless hexproof/protection)
- Cards that require specific synergies
Draft Strategy by Archetype #
Aggressive Strategies (RW, WB, BR) #
Key Cards:
- 1-2 mana creatures
- Burn spells
- Combat tricks
- Token generators
Strategy:
- Take cheap creatures early
- Value damage over card advantage
- 16 lands often correct
- Finish games by turn 6-7
Control Strategies (UB, UW) #
Key Cards:
- Removal and counterspells
- Card draw
- Large finishers
- Board control
Strategy:
- Take removal very highly
- 18 lands often correct
- Win with 1-2 big threats
- Value 2-for-1s above all
Midrange Strategies (GW, BG, WB) #
Key Cards:
- Efficient creatures
- Value engines
- Versatile removal
- Incremental advantage
Strategy:
- Balance curve carefully
- Take best card available
- 17 lands standard
- Adapt to what’s open
Advanced Draft Tips #
Reading Signals #
Pack 1:
- Premium removal wheeling = color open
- Aggressive creatures late = aggressive decks overdrafted
- Fixing lands late = greedy mana bases rewarded
Pack 2:
- Confirm your archetype
- Hate-draft opposing strategies
- Pick up sideboard cards
Pack 3:
- Fill curve gaps
- Take lands if needed
- Grab late role-players
Common Mistakes #
- Forcing archetypes - Stay flexible early
- Ignoring curve - Even control needs 2-drops
- Overdrafting colors - Watch for signals
- Neglecting removal - Take it highly always
- Playing 41+ cards - Stick to 40 exactly
Pro Tip: In Pauper Cube, games are grindy and incremental advantage matters. A 2-for-1 is often better than a "bomb."
Next: Check out the detailed Archetype Guide to learn specific strategies for each color pair.